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Maurice Klimek's avatar

Wow, that was a long and satisfying read!

Tushar Raturi's avatar

Hey the game is coming out great! The simplicity of the game looks fantastic and still engaging. The art is nice :D

I have one question…because your game is open in regard to where the player can go, how will you make sure the players won’t go somewhere too hard the first time, by mistake?

In Breath of the Wild, the final boss area looks quite far away and unappealing. Also if we still try to go there we might start encountering very strong enemies. We basically get the hint not to go there. We can still barge in there but it feels like that is our own choice in that case.

Will you expand the map in your game to incorporate something like this?

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